![]() You can join a public region with random players, or create a private one that's invite only. They're like self-contained servers that host multiple cities. Regions are part of why the game needs a constant internet connection. But if you're playing in a region with a lot of other people, chances are there won't be any more spaces to fill. If there are unclaimed plots of land in your region, you can build additional cities and share resources between them. Curved and circular roads are a welcome new feature, but when space is such a precious commodity, using them feels counterproductive. As their density increases, your cities all end up looking basically the same a perfect square of buildings sitting awkwardly in the middle of an empty expanse of countryside. Your ability to be creative is also limited. Your only options are to bulldoze existing buildings to make space for new ones, which will only generate more problems, or start a new city. Your citizens will cry out for more houses, more jobs, and more places to shop, but you won't have anywhere to build them. These are the smallest cities in the series to date, and you'll hit the edge of your plot of land in just a few hours. ![]() Or you can forget about money altogether and pick your own goals: increasing your population, making your citizens happier, or reducing air pollution. Educated cities with a university can manufacture and sell high-tech goods. ![]() You can make your fortune by drilling for oil, or create a tourist trap that makes its money from gambling and sightseeing. There's an incredible amount of detail when you drop to street level, down to individual pedestrians. The GlassBox engine, developed especially for the game, cleverly mimics the effect of tilt-shift photography, and it looks beautiful. Watching your city grow is fascinating, as leafy suburbs are replaced by luxury apartments, and enormous skyscrapers spring up in your commercial districts. ![]()
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